subota, 11. siječnja 2014.

Metal Gear Rising Revengeance [PC]


Developer Platinum Games accomplishes a lot in a short period of time, and while it sometimes gets in its own way, Metal Gear Rising: Revengeance is a tight action game whose campaign moves as quickly as its excellent combat. It’s all killer, no filler, with more than enough incentive for repeat play-throughs.
The most consistent issue in Rising is its cutscenes. To its credit, you’re rarely made to watch what you’d rather play, but the story bits, interesting though they are for fans, ultimately intrude on the fast-paced flow of combat. The convoluted plot starts as lucidly as the series has ever been, but spirals out of control almost immediately: the assassination of a recovering country’s leader sends Raiden, a cyborg ninja, after a terrorist cell that’s kidnapping kids and infiltrating America’s political infrastructure.

The light and heavy attacks have a natural chemistry that makes every sword slash feel empowering, so combat never feels like you’re budgeting quick but weak strikes vs. slow and strong ones. Each combo flows into the next with grace: lifts, knock-downs, stuns, spin-kicks, aerial juggles, and other specialized attacks feel as fantastic as they look. Raiden’s exaggerated acrobatics lend a hypnotic sense of style to each attack, especially as you unlock additional moves with earned currency. By the end of the campaign, and as I began my second run through it, Raiden felt like a balletic badass, using his heels as often as his hands to wield his weapon. Seeing that style is as much a reward as the satisfaction of brutalizing an enemy with a flurry of katana hack-and-slash, sliding underneath someone, redirecting attacks, canceling combos, or letting loose in Metal Gear Rising: Revengeance’s hook: Blade Mode.


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